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PS2 and GameCube Shooter Star Wars: Bounty Hunter Rated for PS3 Updated Sep 25, 2014. PS4s New Star Wars PS2 Game Emulation Examined Updated Nov 19, 2015.
Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. These Star Wars PS2 Games Now Available Individually on PS4 Updated Jan 19, 2016.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: In the game, players play as the bounty hunter Jango Fett, featured in the 2002 film Star Wars Episode II: Attack of the Clones, to which this game serves as a prequel. View image: /infopop/emoticons/icon_confused.Your IP address has been temporarily blocked due to a large number of HTTP requests. Star Wars: Bounty Hunter is a Star Wars video game developed and published by LucasArts for the GameCube and Sony PlayStation 2, released in 2002. Again better but not 16 times better.Īlso when EA or some other more reputable/skilled developer says something like this I'll listen but Lucasarts isn't even in the top 10 especially as far as consoles go.ĮDIT: Spelling, I can't type worth a shit when I'm high. I've always said and will continue to say the GC and PS2 are for the most part equally in the graphics department with the scale leading towards the GC. All in all, Bounty Hunter serves to show us just how fun a Star Wars game can be, and makes Episode 2 just a tad more bearable when you understand who Zam Wessel is, and why Jango ever decided to join Count Dooku (which the games CG cut-scenes serve to explain in fine detail). It also has a higher frequency processor(although not as powerful as the PS2's) with 24MB 10ns 1T-SRAM running at 2.4gb/sec it was decent performance meanwhile the PS2's vetor units with 32MB 3.2GB/sec main system RAM just about even the two. But when you factor in the Gamecube's great texture compression and slighty faster FPU it gets the edge in most cases. It has a peak bandwidth of 10.6GB/sec compared to the PS2's 48GB/sec peak bandwidth. The GameCube has a 2MB Framebuffer and 1MB Texture cache of 6.2ns 1T-SRAM.
Plus look at their past PS2 offerings, not quite the l33t coders.Īlso the GC has 4 times more VRAM than the PS2 to have more detailed textures. The GC definitely has better hardware but Lucasarts has always talked about how "Hard" the PS2 is to program for. When I used to play this game, I had it on the Cube.